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Erlking
Medium fey , CN
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Armor Class: 16
Hit Points: 270 (20d6+200)
Speed: 70 ft., fly 90 ft. (good)
Initiative: 7
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STR: 20 (5) DEX: 25 (7) CON: 28 (9)
INT: 19 (4) WIS: 20 (5) CHA: 21 (5)
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Saves: STR: 5 DEX: 13 CON: 9
    INT: 10 WIS: 11 CHA: 11
Skills: 6 + ability mod for (Acrobatics ( when jumping), Bluff, Climb, Diplomacy, Fly, Handle Animal, Heal, Intimidate, Knowledge (geography), Knowledge (nature), Knowledge (nobility), Perception, Perform (any one), Ride, Sense Motive, Spellcraft, Stealth, Survival, Swim)
Languages: Common, Elven, Sylvan; speak with animals, speak with plants
CR: 18(30000 xp)
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Space: 5 / Reach: 5
Melee attacks:
+11 cold iron keen longsword +11/+11/+11 (1d8+12 plus bleed)
Ranged attacks:
+13 ironwood longbow +13/+13/+13 (1d8+3 plus bleed)
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Special: warrior fey
Feats: Critical Focus, Disruptive, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Power Attack, Spellbreaker, Toughness, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword)
Environment: temperate forests
Organization: solitary, squad (1 plus 2-12 centaurs, 2-12 satyrs, and 1-2 treants), or army (1 plus 4-24 centaurs, 4-24 satyrs, and 2-5 treants)
Treasure: double (ironwood chain shirt, ironwood longbow, ironwood longsword, other treasure)
Source: PFRPG Bestiary 4

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